![]() By utilizing a massive multiplayer online (MMO) format, you can set up learning situations akin to how a lab is set up, but have it be in a virtual world where chances for great opportunities increase exponentially. I have worked with students who know a lot about World War II and Cold War politics because of war games), if we can combine the ‘play’ aspect of games and the educational objectives of the classroom, students can have a lot of fun and learn at the same time. ![]() Since learning happens as a latent effect of game play for entertainment, (i.e. Number Munchers!!!), 3) Digital games that are interactive/online (i.e. ![]() word search), 2) Digital games that are not collaborative (i.e. ![]() The Horizon Report outlines 3 main categories of gaming: 1) Non-digital games (i.e. They can be simple problem-solving and group building games all the way to highly interactive goal-oriented games. Game-based learning consists of games that are both digital and non-digital and that can be used to learn or educate. That means that it is being utilized in educational contexts around the globe, but widespread usage is still to come in the future. “Game-based learning” is an educational approach that the Horizon Report 2011 sees as something that will take a deeper hold in the next two to three years.
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