The only issue that I had with this one is that “Shell” command wasn’t working as expected and Fusion 360 doesn’t give you a good explanation or error message. Instead it is done using multiple offset sketches and “Loaf” tool. This might seem as the same thing as in Day 2, but it is different, because this design cannot be done by revolving a curved sketch around Z axis. Also, this one is explained in inches, so I had to improvise a bit and to model my ice cube tray in mm instead. This is nice to know, and will help me save a lot of time. But I was not expecting that you can use “Shell” tool by applying it to multiple surfaces to get a nice thin model that can be casted(or 3d printed) from plastic. ![]() “Rectangular pattern” tool is fairly common in CAD software, so this was an obvious thing for me to use. Learn the fundamentals of surface modeling with Fusion 360s Patch workspace in this step-by-step tutorial by Taylor Stein (taylorstein).Link to reference. ![]() I was going to use “Extrude” to make a cut with “Extrude” tool and then to use “Thread” tool inside of that cut, but that can be done way easier with just “Hole” tool. Can Fusion360 model a surface from compound (two) curves in non-pafallel planes, or am I missing something. I wasn’t expecting it to have so many options. I was actually surprised by the “Hole” tool. ![]() This one is super fast, and yet it shows a lot of things. I have to confess, I missed 2 days in a row, but I was able to get back on track today.
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